Swords & Crystals: Play Now, Server Status & Crowdfunding
Swords & Crystals game title logo

Home icon representing the main navigation to the Swords & Crystals homepage Server Status

Click here to play Swords & Crystals for free on Steam – Join the adventure in this top-down MMORPG - - - Server: Connection icon showing active network connection for multiplayer gameplay ONLINE

No maintenance is currently planned



Swords & Crystals crowdfunding campaign logo
31%

pledged of $2000 goal for Phase 2


Pledge now before the $2000 goal for exclusive founder’s rewards:

Pledge $40 for Founder Bronze

Bronze founder badge

You will get this exclusive Bronze Founders Badge. Futhermore, your name or chosen nickname, along with your pledged amount, will be featured in the credits on this website, the game’s main menu, and the Founder’s Museum. You will also receive this exclusive Founder’s item:

Founder Bronze Reward Item

Badges can be seen as status symbols and are displayed above your player frame for both you and other players to see. Founder’s items and badges will never be obtainable again after the official launch and once crowdfunding has concluded, making them extremely rare. Founder’s items can also be traded between players and may become highly valuable.

Pledge $80 for Founder Silver

Silver founder badge

Previous rewards, this exclusive Silver Founders Badge, plus this exclusive Founder’s item:

Founder Silver Reward Item

Badges can be seen as status symbols and are displayed above your player frame for both you and other players to see. Founder’s items and badges will never be obtainable again after the official launch and once crowdfunding has concluded, making them extremely rare. Founder’s items can also be traded between players and may become highly valuable.

Pledge $200 for Founder Gold

Golden founder badge

All previous rewards, this exclusive Golden Founders Badge, lifetime free access to all current and future DLCs and in-game purchases, plus this exclusive limited Founder’s item (only 10 available):

Founder Gold Reward Item

Badges can be seen as status symbols and are displayed above your player frame for both you and other players to see. Founder’s items and badges will never be obtainable again after the official launch and once crowdfunding has concluded, making them extremely rare. Founder’s items can also be traded between players and may become highly valuable.

Only 8 left


Pledge $1000 for Founder Statue

Statue founder

All previous rewards, plus your contribution will earn you 10 unique personal founder’s statues to honor your great support. They are strategically positioned across the in-game landscape. This reward will only be given one time for the first who pledge $1000


Only 1 available


Or back for no reward, because it speaks to you and want to support:

Donate

*If you are not using the USD ($) currency then it will be automatically converted to the currency used in your country

We have the following payment methods and more:

Payment methods icon illustrating available transaction options




Phase 1 icon marking the first stage of game development or release

This is the current state of the game, awaiting the next pledge goal. Once reached, further development progress will continue, alongside bug fixes and improvements to balance and gameplay.

Level cap: level 60 Quest amount: 100+ Unique Items: 200+ DLCs: 5
PVP: work in progress (WIP) Servers: 1 (EU) Open-World Bosses: 1



Phase 2 icon indicating the second stage of development progress

This phase will start 3 weeks after the $2000 milestone is funded

Upon reaching Phase 2 we will be introducing Trading and Marketplace System. Players will now be able to trade directly with each other, allowing for a more dynamic and player-driven economy. Additionally, an Action House Marketplace will be available, enabling players to buy and sell items to the wider community. This opens up exciting new opportunities to acquire rare and valuable gear, share resources, and create new ways to progress in the game.

Futhermore, a smooth, enjoyable, and highly competitive PvP system, adding a whole new layer of excitement and depth to Swords & Crystals. In addition, online leaderboards will be fully implemented, tracking a wide variety of achievements across the game world. Players will be able to compete for spots in categories such as: Top 20 Fastest Boss Kills, Most Quests Completed, Top 20 Wealthiest Players, and many more! Every month, the best player in each category will receive very valuable rewards such as rare or epic mystery gifts, free DLCs, or Steam gift codes worth $100. All live rankings will be viewable both in-game via the Ranks Panel and this website, allowing players to track their progress and see their current position in real time.

Level cap: level 65 Quest amount: 250+ Unique Items: 250+ DLCs: 6
PVP: open-world PVP Hill Battles, PVP events, PVP rewards Servers: 1 (EU) Open-World Bosses: 2
Very extended live Online Leaderboards with competition and monthly rewards Trading between players & Action House Marketplace System More content, vendors, zones, achievements
Implenting the 5 in-game content polls where the most players voted for Further bug fixing, gameplay improving and balancing



Phase 3 icon representing the final stage before full game launch

This phase will start 3 weeks after the $5000 milestone is funded

This goal requires an additional 3k investment due to the complexity of the task. Each animation (Idle, Walk, Block, Slash, Jump, Dance, etc.) must be created, which is a highly demanding process. In addition, crafting sprites for every equipment piece in the game for every body slot (head, body, legs, etc), tailored for each race and animation, adds further complexity.

The following classes will also be available: Warrior, Shaman, Paladin, and Mage. The introduction of new classes adds another significant complexity. Balancing these classes to prevent any from becoming overpowered or creating unfair gameplay is a critical challenge. Each class has unique strengths, weaknesses, and abilities, all of which must be carefully balanced for both PvP and PvE to ensure fair and engaging gameplay across all scenarios.

Also additional US and Asian servers be added, to play with less ping in these regions.

Level cap: level 70 Quest amount: 500+ Unique Items: 300+ DLCs: 8
PVP: casual/rated 2v2 arena, open-world PVP Hill Battles, PVP events, PVP rewards Servers: 3 (EU, US, Asian) Open-World Bosses: 3
Very extended live Online Leaderboards with competition and monthly rewards Trading between players & Action House Marketplace System More content, vendors, zones, achievements
Character customization with:
Races: Human, Troll, Elf
Appearance: Gender, Skin Color
Classes: Warrior, Shaman, Paladin, Mage
Further bug fixing, gameplay improving and balancing



Phase 4 icon

This phase will start 3 weeks after the $10000 milestone is funded

Upon attaining the 10k milestone, a range of exciting new features will be introduced to enhance and elevate the competitive gameplay experience. Players can now participate in Territory Wars, where each player race belongs to its own unique faction. Humans, Troll, and Elfs will battle against one another for control of several strategic towers scattered across the open world. The more towers a race controls, the greater the rewards and benefits that will be granted to the entire player race. Success in these wars will require not only individual strength, but also coordination and strategy among your faction members to dominate the map.

In addition, we’re introducing a brand new Battle Royale mode called Crystals of Conquest. In this fast-paced, high-stakes mode, 30 players will be dropped into the original Swords and Crystals game world, but instanced with all NPCs removed and the whole environment for PvP combat. Players will start with no equipment and must scavenge for gear and weapons while eliminating each other to be the last one standing. As the match progresses, the playable area will shrink, forcing players into tighter spaces and intensifying the combat. It’s a pure player-versus-player experience where survival is key, and only the strongest will emerge victorious.

Alongside these PvP additions, we’re also opening up challenging new 5-player dungeons. These dungeons are filled with long, winding halls, each guarded by elite mobs that will require careful pulling and precise coordination to defeat. As you make your way through the dungeon, your group will need to work together to handle each encounter until you reach the final boss. Victory will reward your team with powerful loot, but only the most organized and skilled groups will conquer the toughest challenges.

Also will this website be enhanced to serve as the central hub for the game. This comprehensive platform will offer the following features:

Access player profiles and track boss kill timers. Explore online leaderboards in-game items, NPCs, quests, and skills with accompanying information and guides. Stay updated on the real-time status of different realms and the number of players online.
Stay informed with a news feed and upcoming events. Review patch notes and engage with the game's community through the forum. Utilize contact options for reporting players, appealing bans, or addressing account issues.

Level cap: level 99 Quest amount: 1000+ Unique Items: 350+ DLCs: 10
PVP: Territory Wars (open-world towers), Battle Royale (30 player instanced battleground), Capture the Flag (10 vs 10 instanced battleground) casual/rated 2v2 arena, open-world PVP Hill Battles, PVP events, PVP rewards Servers: 3 (EU, US, Asian) Open-World Bosses: 5
Very extended live Online Leaderboards with competition and monthly rewards Group Dungeons More content, vendors, zones, achievements
Trading between players & Action House Marketplace System Cities, Castles, Buildings Buying and selling property land
in the game's open world
Extended Character customization with:
Races: Human, Troll, Elf
Appearance: Gender, Hair, Face, Skin Color
Classes: Warrior, Shaman, Paladin, Mage
EULAs, Privacy Policy,
End User Agreement,
Improved anti-cheat
and ban system
Further bug fixing,
gameplay improving
and balancing



Final Build icon

Official Release will launch 1 month after Phase 4 is reached

Once Phase 4 is launched and the game has been tested and played by many players for one month, Swords & Crystals will officially exit beta and be considered a completed release. At that point, crowdfunding will conclude.

However, the game will continue to evolve with regular updates, new expansions, and seasonal events. Swords & Crystals will always be free to play, with optional in-game purchases limited to cosmetic items and minor time-saving conveniences, never pay-to-win.

We are committed to keeping your adventures fresh and engaging while preserving the value of your hard-earned achievements and belongings. Updates will be carefully designed to enhance the game without disrupting the experience or devaluing your progress, unlike what’s often seen in many major MMORPG titles.




Crowdfunding explanation icon

I am primarily working alone on this project, handling most responsibilities such as design, programming, art, and marketing. Music and the majority of the graphics are outsourced to other artists.

This crowdfunding plays a pivotal role in bringing me closer to my dream of becoming a full-time game developer. More importantly, it helps expedite the arrival of Swords & Crystals in an improved state.

While I’m confident I could gradually develop this game on my own over several years with patience, I recognize its incredible potential to flourish with a modest kick-start that significantly accelerates development. With complete funding, the game will not only reach the market faster and in a better form but also with much more content.

The MMORPG landscape is somewhat lacking in exceptional titles, despite being my preferred gaming genre. I often struggle to find engaging and competitive online role-playing games. It’s clear many gaming communities share this sentiment, and there’s a noticeable void in the MMORPG genre.

The only MMORPGs I truly appreciate are WoW and OSRS in its old, classic days. While the graphics of Swords & Crystals are not directly comparable to these major MMORPG titles, the top-down graphics and gameplay set it apart.

Swords & Crystals has the potential to become one of the most comprehensive and unique online games in the scene. I believe it can revitalize the MMORPG experience, making it enjoyable and exciting once again, and set itself apart with unique top-down graphics and gameplay.